using Newtonsoft.Json; using RJCP.IO.Ports; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LB_VisionProcesses.Communicators.TCom { [JsonObject(MemberSerialization.OptOut)] public class UARTPort : BaseCommunicator { private RJCP.IO.Ports.SerialPortStream SerialPort = new RJCP.IO.Ports.SerialPortStream(); // 构造函数 public UARTPort(string name = "UART串口") { CommunicatorConnections.Add("地址", "COM1"); CommunicatorConnections.Add("端口", "9600"); CommunicatorBrand = CommunicatorBrand.UARTPort; CommunicatorName = name; } /// /// 配置串口参数 /// /// /// /// /// /// public void SetConfigure(string portName, int baudRate = 9600, RJCP.IO.Ports.Parity parity = RJCP.IO.Ports.Parity.None, int dataBits = 8, RJCP.IO.Ports.StopBits stopBits = RJCP.IO.Ports.StopBits.One) { SerialPort.PortName = portName; SerialPort.BaudRate = baudRate; SerialPort.Parity = parity; SerialPort.DataBits = dataBits; SerialPort.StopBits = stopBits; SerialPort.NewLine = "\r\n"; // 设置行结束符 SerialPort.ReadTimeout = 500; // 设置读取超时 SerialPort.WriteTimeout = 500; // 设置写入超时 } public override bool Connect() { try { Disconnect(); //波特率 int PORT = 0; if (!int.TryParse(this.CommunicatorConnections["端口"].ToString(), out PORT)) { Msg = string.Format("端口未设置"); return false; } if (!CommunicatorConnections.Contains("地址")) { Msg = string.Format("地址未设置"); return false; } //串口号 string IP = CommunicatorConnections["地址"].ToString(); if (!SerialPort.IsOpen) { SerialPort = new SerialPortStream(); SetConfigure(IP, PORT); SerialPort.Open(); bConnected = true; SerialPort.DataReceived += SerialPort_DataReceived; // 启动心跳线程 heartbeatThread = new Thread(SendHeartbeat); heartbeatThread.IsBackground = true; heartbeatThread.Start(); bConnected = true; return true; } else { Msg = $"原串口关闭失败无法重新打开"; return false; } } catch (Exception ex) { Msg = $"失败,串口已经启动: {ex.Message}"; return false; } } public override bool Disconnect() { try { bConnected = false; if (SerialPort == null) { SerialPort = new SerialPortStream(); return true; } if (SerialPort.IsOpen) { SerialPort.DataReceived -= SerialPort_DataReceived; SerialPort.Close(); // 关闭串口 } SerialPort = new SerialPortStream(); return true; } catch (Exception ex) { bConnected = false; Msg = $"断开串口时出错: {ex.Message}"; return true; } } public bool SendMessageBytes(byte[] sBytes) { bool bret = false; if (SerialPort == null || !SerialPort.IsOpen) return bret; try { SerialPort.Write(sBytes, 0, sBytes.Length); bret = true; } catch { } return bret; } public override bool SendMessage(string message) { if (bConnected) { try { //空消息不发送 if (string.IsNullOrEmpty(message) || message.Trim() == "") return true; //发送前清空接收消息 strReceiveMsg = string.Empty; SerialPort.Write(message); // 发送消息 return true; } catch (Exception ex) { Msg = $"发送消息时出错: {ex.Message}"; return false; } } else { Msg = "串口未打开"; return false; } } private void ReadSerialData() { while (bConnected) { try { string message = SerialPort.ReadLine(); // 读取一行数据 if (message != null) { strReceiveMsg = message; MessageReceived?.Invoke(message); // 触发回调 TriggerRunMessageReceived?.Invoke(CommunicatorName, strReceiveMsg); // 触发运行事件 } } //catch (TimeoutException) { /* 读取超时,可以忽略 */ } catch (Exception ex) { Msg = $"读取串口数据时出错: {ex.Message}"; } } } private System.Threading.Timer _clearTimer; // 用于延时清空的计时器 private void SerialPort_DataReceived(object? sender, RJCP.IO.Ports.SerialDataReceivedEventArgs e) { try { if (SerialPort == null || !SerialPort.IsOpen) return; string message = SerialPort.ReadExisting(); if (string.IsNullOrEmpty(message)) return; if (string.IsNullOrEmpty(strReceiveMsg)) { // 重置或启动计时器(1秒后清空) _clearTimer?.Dispose(); // 取消之前的计时器 _clearTimer = new System.Threading.Timer( _ => ClearMessage(), null, TimeSpan.FromSeconds(1), // 1秒后触发 Timeout.InfiniteTimeSpan // 只触发一次 ); } //串口回调用累加的方式 lock (strReceiveMsg) { strReceiveMsg += message; MessageReceived?.Invoke(strReceiveMsg); // 触发回调 TriggerRunMessageReceived?.Invoke(CommunicatorName, strReceiveMsg); // 触发运行事件 } } catch (Exception ex) { Msg = $"读取串口数据时出错: {ex.Message}"; } } public override string ReceiveMsg() { string msg = string.Empty; for (int i = 0; i <= 3; i++) { if (string.IsNullOrEmpty(strReceiveMsg)) Thread.Sleep(50); else { lock (strReceiveMsg) { msg += strReceiveMsg; strReceiveMsg = string.Empty; } //串口数据需要使用累加方式 //return msg; } } return msg; } } }